
Bosstiary · 




Deep Terror
Hit points100,000Experience35,000Armor43
OtherBane
Damage taken by element
Physical100%
Fire100%
Earth100%
Energy100%
Ice100%
Holy100%
Death90%
Life Drain100%
100% is neutral. Below 100% the creature resists that element; above 100% it is weak to it; 0% is immune.
Bosstiary progress
- Boss category
- Bane
- Recommended level
- 100
- Min. level
- 100
- Prowess
- 25 kills · +15 boss points
- Expertise
- 100 kills · +45 boss points
- Mastery
- 300 kills · +90 boss points
Solo: Solo fight with the boss at 29% of its hit points.
Party: Party fight with the full-strength boss.
Party: Party fight with the full-strength boss.
Melee attack
- Damage
- 0–945
Attacks · 2
| Type | Damage | Chance | Interval | Scope | Origin |
|---|---|---|---|---|---|
| Earth | 250–300 | 12% | 2s | Single target | Target |
| Earth | 400–900 | 12% | 2.5s | Single target | Target |
Defenses · 1
| Effect | Chance | Interval |
|---|---|---|
| Heal 0–921 | 20% | 3s |
Loot · 8
- Gold coins
- 0–100
Loot is grouped by the same rarity bands the in-game Bestiary uses.