Catalogs
Charms
Charm points come from COMPLETING bestiary entries (see the Bestiary: every creature shows how many points it gives). Each charm is assigned to one creature and only works against it.
Rules
- Charm slots
- 4
- Tiers per charm
- 3
- MAJOR charms require
- bestiary stage 3 (complete)
- MINOR charms require
- bestiary stage 2
- Echoes earned per MAJOR tier
- 50 / 100 / 200
- Remove a charm
- 100 gold × level
- Reset all
- 100,000 gold + 11,000 per level above 100
Charms · 20
| Name | Category | Type | Description | Cost per tier | Value per tier |
|---|---|---|---|---|---|
Bless | Minor | Passive | Reduces experience and skill loss when you are killed by the creature. | 100 / 150 / 225 echoes | Bonus: 6% / 9% / 12% |
Carnage | Major | Offensive | Chance, when you kill the creature, to deal damage equal to 15% of its maximum hit points to nearby creatures, capped at six times your level. (Physical) | 600 / 900 / 3,000 charm points | Proc chance: 10% / 20% / 22% |
Cleanse | Minor | Defensive | Chance to purify a negative effect inflicted by the creature and to stay immune to it for 11 seconds. | 100 / 150 / 225 echoes | Proc chance: 6% / 9% / 12% |
Curse | Major | Offensive | Chance on hit to deal extra death damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Death) | 360 / 540 / 1,800 charm points | Proc chance: 15% / 30% / 45% |
Divine Wrath | Major | Offensive | Chance on hit to deal extra holy damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Holy) | 600 / 900 / 3,000 charm points | Proc chance: 15% / 30% / 45% |
Dodge | Major | Defensive | Chance to dodge an attack from the creature without taking any damage at all. | 240 / 360 / 1,200 charm points | Proc chance: 5% / 10% / 11% |
Enflame | Major | Offensive | Chance on hit to deal extra fire damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Fire) | 400 / 600 / 2,000 charm points | Proc chance: 15% / 30% / 45% |
Freeze | Major | Offensive | Chance on hit to deal extra ice damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Ice) | 320 / 480 / 1,600 charm points | Proc chance: 15% / 30% / 45% |
Gut | Minor | Passive | Increases the loot chance of the creature. | 100 / 150 / 225 echoes | Bonus: 6% / 9% / 12% |
Low Blow | Major | Offensive | Adds critical hit chance to attacks against the creature. | 800 / 1,200 / 4,000 charm points | Bonus: 4% / 8% / 9% |
Overflux | Major | Offensive | Chance on hit to deal extra damage equal to 2.5% of your maximum mana, capped at 8% of the creature's maximum hit points. (Physical) | 600 / 900 / 3,000 charm points | Proc chance: 5% / 10% / 11% |
Overpower | Major | Offensive | Chance on hit to deal extra damage equal to 5% of your maximum health, capped at 8% of the creature's maximum hit points. (Physical) | 600 / 900 / 3,000 charm points | Proc chance: 5% / 10% / 11% |
Parry | Major | Defensive | Chance to reflect the damage taken from the creature back at it. (Physical) | 400 / 600 / 2,000 charm points | Proc chance: 5% / 10% / 11% |
Poison | Major | Offensive | Chance on hit to deal extra earth damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Earth) | 240 / 360 / 1,200 charm points | Proc chance: 15% / 30% / 45% |
Savage Blow | Major | Offensive | Adds critical extra damage to attacks against the creature. | 800 / 1,200 / 4,000 charm points | Bonus: 20% / 40% / 44% |
Vampiric Embrace | Minor | Passive | Adds life leech to attacks against the creature. | 100 / 150 / 225 echoes | Bonus: 1.6% / 2.4% / 3.2% |
Void Inversion | Minor | Passive | Chance to gain mana instead of losing it when the creature drains your mana. | 100 / 150 / 225 echoes | Proc chance: 20% / 30% / 40% |
Void's Call | Minor | Passive | Adds mana leech to attacks against the creature. | 100 / 150 / 225 echoes | Bonus: 0.8% / 1.2% / 1.6% |
Wound | Major | Offensive | Chance on hit to deal extra physical damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Physical) | 240 / 360 / 1,200 charm points | Proc chance: 15% / 30% / 45% |
Zap | Major | Offensive | Chance on hit to deal extra energy damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Energy) | 320 / 480 / 1,600 charm points | Proc chance: 15% / 30% / 45% |
Bless
Carnage
Cleanse
Curse
Divine Wrath
Dodge
Enflame
Freeze
Gut
Low Blow
Overflux
Overpower
Parry
Poison
Savage Blow
Vampiric Embrace
Void Inversion
Void's Call
Wound
Zap