
Bosstiary · 




Gaffir
Hit points48,500Experience25,000Armor83Mitigation0
HumanBane
Damage taken by element
Physical80%
Fire70%
Earth0%
Energy100%
Ice100%
Holy100%
Death100%
Life Drain100%
100% is neutral. Below 100% the creature resists that element; above 100% it is weak to it; 0% is immune.
Bosstiary progress
- Boss category
- Bane
- Recommended level
- 250
- Min. level
- 250
- Prowess
- 25 kills · +15 boss points
- Expertise
- 100 kills · +45 boss points
- Mastery
- 300 kills · +90 boss points
Solo: Solo fight with the boss at 29% of its hit points.
Party: Party fight with the full-strength boss.
Party: Party fight with the full-strength boss.
Melee attack
- Damage
- 0–500
Attacks · 5
| Type | Damage | Chance | Interval | Scope | Origin |
|---|---|---|---|---|---|
| Physical | 450–650 | 8% | 2s | Area | Caster |
| Earth | 400–580 | 10% | 2s | Area | Caster |
| Fire | 300–600 | 14% | 3s | Single target | Target |
| Earth | 500–620 | 16% | 2s | Area | Target |
| Earth | 320–500 | 12% | 3s | Area | Caster |
Loot · 20
- Gold coins
- 0–1,700
Loot is grouped by the same rarity bands the in-game Bestiary uses.