
Bosstiary · 




Jaul
Hit points90,000Experience30,000Armor40
OtherBane
Damage taken by element
Physical100%
Fire0%
Earth0%
Energy99%
Ice0%
Holy100%
Death85%
Life Drain100%
100% is neutral. Below 100% the creature resists that element; above 100% it is weak to it; 0% is immune.
Bosstiary progress
- Boss category
- Bane
- Recommended level
- 125
- Min. level
- 125
- Prowess
- 25 kills · +15 boss points
- Expertise
- 100 kills · +45 boss points
- Mastery
- 300 kills · +90 boss points
Solo: Solo fight with the boss at 29% of its hit points.
Party: Party fight with the full-strength boss.
Party: Party fight with the full-strength boss.
Melee attack
- Damage
- 0–2,000
Attacks · 7
| Type | Damage | Chance | Interval | Scope | Origin |
|---|---|---|---|---|---|
| Fire | 0–1,000 | 19% | 2.2s | Area | Target |
| Mana Drain | 200–800 | 32% | 3s | Area | Target |
| Earth | 0–600 | 27% | 1.3s | Area | Caster |
| Death | 300–800 | 6% | 1.2s | Area | Caster |
| Fire | 500–1,000 | 5% | 1s | Area | Caster |
| Ice | 1,000–2,000 | 5% | 1s | Area | Caster |
| Life Drain | 500–1,000 | 10% | 4s | Area | Caster |
Defenses · 1
| Effect | Chance | Interval |
|---|---|---|
| Heal 12,000–19,000 | 7% | 5s |
Loot · 9
Loot is grouped by the same rarity bands the in-game Bestiary uses.
Voices
“DIE!! KENH!!”“QJELL AFAR GOU JEY!!”