
Bestiary · 




Armadile
Hit points3,800Experience3,200Armor66Mitigation1.96Charm points50
Magical
Damage taken by element
Physical95%
Fire100%
Earth0%
Energy85%
Ice85%
Holy85%
Death55%
Life Drain100%
100% is neutral. Below 100% the creature resists that element; above 100% it is weak to it; 0% is immune.
Bestiary and charms
- First unlock
- 100 kills
- Second unlock
- 1,000 kills
- Final unlock
- 2,500 kills
- Reward
- 50 Charm points
Enflame100% damage effectiveness
Wound95% damage effectiveness
Divine Wrath85% damage effectiveness
Melee attack
- Damage
- 0–150
Attacks · 1
| Type | Damage | Chance | Interval | Scope | Origin |
|---|---|---|---|---|---|
| Earth | 200–400 | 15% | 2s | Area | Caster |
Loot · 19
- Gold coins
- 0–186
Loot is grouped by the same rarity bands the in-game Bestiary uses.
Found in hunts · 1
Voices
“Creak!”