
Bestiary · 




Death Blob
Hit points320Experience300Armor15Mitigation0.46Charm points25
Slime
Damage taken by element
Physical80%
Fire110%
Earth0%
Energy110%
Ice90%
Holy110%
Death0%
Life Drain100%
100% is neutral. Below 100% the creature resists that element; above 100% it is weak to it; 0% is immune.
Bestiary and charms
- First unlock
- 50 kills
- Second unlock
- 500 kills
- Final unlock
- 1,000 kills
- Reward
- 25 Charm points
Divine Wrath110% damage effectiveness
Enflame110% damage effectiveness
Zap110% damage effectiveness
Melee attack
- Damage
- 0–100
Attacks · 1
| Type | Damage | Chance | Interval | Scope | Origin |
|---|---|---|---|---|---|
| Death | 35–60 | 25% | 2s | Area | Caster |
Defenses · 1
| Effect | Chance | Interval |
|---|---|---|
| Heal 20–30 | 5% | 2s |
Loot · 1
Loot is grouped by the same rarity bands the in-game Bestiary uses.