
Bestiary · 




Soul-Broken Harbinger
Hit points6,300Experience5,800Armor76Mitigation2.08Charm points50
HumanoidReflects damage
Damage taken by element
Physical100%
Fire130%
Earth100%
Energy105%
Ice45%
Holy100%
Death80%
Life Drain100%
100% is neutral. Below 100% the creature resists that element; above 100% it is weak to it; 0% is immune.
Bestiary and charms
- First unlock
- 100 kills
- Second unlock
- 1,000 kills
- Final unlock
- 2,500 kills
- Reward
- 50 Charm points
Enflame130% damage effectiveness
Zap105% damage effectiveness
Divine Wrath100% damage effectiveness
Melee attack
- Damage
- 0–400
Attacks · 3
| Type | Damage | Chance | Interval | Scope | Origin |
|---|---|---|---|---|---|
| Ice | 100–300 | 40% | 2.1s | Single target | Target |
| Ice | 100–300 | 30% | 2.6s | Area | Caster |
| Ice | 250–300 | 20% | 3.1s | Area | Caster |
Defenses · 1
| Effect | Chance | Interval |
|---|---|---|
| Heal 200–250 | 20% | 2s |
Loot · 13
- Gold coins
- 0–1,200
Loot is grouped by the same rarity bands the in-game Bestiary uses.