Creating a guild
Creating a guild costs 100,000 gold. The name has 3–24 characters (letters, digits and spaces, with at least one letter) and the tag 2–4 letters or digits; both must be unique. You can’t create a guild while you are in one or while your character is listed on the Bazaar. A guild holds up to 100 members and starts at level 0.
Ranks
Ranks are Leader, Vice Leader, Officer and Member. The Leader and Vice Leaders manage the guild: ranks, kicks, description, recruiting, applications and invites, spending the bank and City War. Officer is a title with no extra permissions. You can only act on members ranked below you. The Leader can’t leave the guild; if the Leader’s character is deleted, the oldest Vice Leader (or the oldest member) takes over.
Joining
Players join by applying or by invitation. You can have one open application at a time (in any guild); it expires after 5 days, with at most 20 applications a day and 60 s between them. Closing recruitment blocks applications, not invites.
Bank and levels
Any member can donate gold and Femur Coins to the guild bank, and nobody can withdraw: only the Leader and Vice Leaders spend it, on guild levels and City War bids. Levels go up to 5, and the bonuses add up for every member:
| Level | Cost (from the bank) | What it adds |
|---|---|---|
| 1 | 10,000,000 gold + 500 Femur Coins | +1 melee skill (Knight, Monk) · +1 distance skill (Paladin) · +1 magic level (Sorcerer, Druid) |
| 2 | 100,000,000 gold + 2,000 Femur Coins | +5% skill gains |
| 3 | 500,000,000 gold + 5,000 Femur Coins | +5% experience |
| 4 | 1,000,000,000 gold + 8,000 Femur Coins | +5% chance of an extra loot roll |
| 5 | 5,000,000,000 gold + 10,500 Femur Coins | +5% critical chance |
Disbanding a guild (Leader only) loses the bank, forfeits its City War battles and frees the cities it owns.