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Tanjis
Bosstiary ·

Tanjis

Hit points30,000Experience15,000Armor40
OtherBane

Damage taken by element

Physical101%
Fire0%
Earth105%
Energy90%
Ice0%
Holy100%
Death50%
Life Drain100%

100% is neutral. Below 100% the creature resists that element; above 100% it is weak to it; 0% is immune.

Bosstiary progress

Boss category
Bane
Recommended level
100
Min. level
100
Prowess
25 kills · +15 boss points
Expertise
100 kills · +45 boss points
Mastery
300 kills · +90 boss points
Solo: Solo fight with the boss at 29% of its hit points.
Party: Party fight with the full-strength boss.

Melee attack

Damage
0–600

Attacks · 8

TypeDamageChanceIntervalScopeOrigin
Mana Drain200–60020%2.5sAreaTarget
Ice200–40027%3.5sAreaTarget
Ice100–40015%3.5sSingle targetTarget
Ice200–50011%2.3sAreaTarget
Mana Drain200–60014%2.3sAreaCaster
Physical100–40010%2sSingle targetTarget
Death300–8007%1.2sAreaCaster
Energy200–50014%2sAreaCaster

Defenses · 1

EffectChanceInterval
Heal 800–1,10040%3s

Loot · 3

Very RareDepth OcreaOrnate MaceOrnate Shield

Loot is grouped by the same rarity bands the in-game Bestiary uses.

Voices

“JAU QJELL, JAKHN JEH KENH!!”