
Bosstiary · 




Tanjis
Hit points30,000Experience15,000Armor40
OtherBane
Damage taken by element
Physical101%
Fire0%
Earth105%
Energy90%
Ice0%
Holy100%
Death50%
Life Drain100%
100% is neutral. Below 100% the creature resists that element; above 100% it is weak to it; 0% is immune.
Bosstiary progress
- Boss category
- Bane
- Recommended level
- 100
- Min. level
- 100
- Prowess
- 25 kills · +15 boss points
- Expertise
- 100 kills · +45 boss points
- Mastery
- 300 kills · +90 boss points
Solo: Solo fight with the boss at 29% of its hit points.
Party: Party fight with the full-strength boss.
Party: Party fight with the full-strength boss.
Melee attack
- Damage
- 0–600
Attacks · 8
| Type | Damage | Chance | Interval | Scope | Origin |
|---|---|---|---|---|---|
| Mana Drain | 200–600 | 20% | 2.5s | Area | Target |
| Ice | 200–400 | 27% | 3.5s | Area | Target |
| Ice | 100–400 | 15% | 3.5s | Single target | Target |
| Ice | 200–500 | 11% | 2.3s | Area | Target |
| Mana Drain | 200–600 | 14% | 2.3s | Area | Caster |
| Physical | 100–400 | 10% | 2s | Single target | Target |
| Death | 300–800 | 7% | 1.2s | Area | Caster |
| Energy | 200–500 | 14% | 2s | Area | Caster |
Defenses · 1
| Effect | Chance | Interval |
|---|---|---|
| Heal 800–1,100 | 40% | 3s |
Loot · 3
Loot is grouped by the same rarity bands the in-game Bestiary uses.
Voices
“JAU QJELL, JAKHN JEH KENH!!”