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Charms

Bestiary powers and their upgrade costs.

Charm points come from COMPLETING bestiary entries (see the Bestiary: every creature shows how many points it gives). Each charm is assigned to one creature and only works against it.

Rules

Charm slots
4
Tiers per charm
3
MAJOR charms require
bestiary stage 3 (complete)
MINOR charms require
bestiary stage 2
Echoes earned per MAJOR tier
50 / 100 / 200
Remove a charm
100 gold × level
Reset all
100,000 gold + 11,000 per level above 100

Charms · 20

NameCategoryTypeDescriptionCost per tierValue per tier
BlessBlessMinorPassiveReduces experience and skill loss when you are killed by the creature.100 / 150 / 225 echoesBonus: 6% / 9% / 12%
CarnageCarnageMajorOffensiveChance, when you kill the creature, to deal damage equal to 15% of its maximum hit points to nearby creatures, capped at six times your level. (Physical)600 / 900 / 3,000 charm pointsProc chance: 10% / 20% / 22%
CleanseCleanseMinorDefensiveChance to purify a negative effect inflicted by the creature and to stay immune to it for 11 seconds.100 / 150 / 225 echoesProc chance: 6% / 9% / 12%
CurseCurseMajorOffensiveChance on hit to deal extra death damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Death)360 / 540 / 1,800 charm pointsProc chance: 15% / 30% / 45%
Divine WrathDivine WrathMajorOffensiveChance on hit to deal extra holy damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Holy)600 / 900 / 3,000 charm pointsProc chance: 15% / 30% / 45%
DodgeDodgeMajorDefensiveChance to dodge an attack from the creature without taking any damage at all.240 / 360 / 1,200 charm pointsProc chance: 5% / 10% / 11%
EnflameEnflameMajorOffensiveChance on hit to deal extra fire damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Fire)400 / 600 / 2,000 charm pointsProc chance: 15% / 30% / 45%
FreezeFreezeMajorOffensiveChance on hit to deal extra ice damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Ice)320 / 480 / 1,600 charm pointsProc chance: 15% / 30% / 45%
GutGutMinorPassiveIncreases the loot chance of the creature.100 / 150 / 225 echoesBonus: 6% / 9% / 12%
Low BlowLow BlowMajorOffensiveAdds critical hit chance to attacks against the creature.800 / 1,200 / 4,000 charm pointsBonus: 4% / 8% / 9%
OverfluxOverfluxMajorOffensiveChance on hit to deal extra damage equal to 2.5% of your maximum mana, capped at 8% of the creature's maximum hit points. (Physical)600 / 900 / 3,000 charm pointsProc chance: 5% / 10% / 11%
OverpowerOverpowerMajorOffensiveChance on hit to deal extra damage equal to 5% of your maximum health, capped at 8% of the creature's maximum hit points. (Physical)600 / 900 / 3,000 charm pointsProc chance: 5% / 10% / 11%
ParryParryMajorDefensiveChance to reflect the damage taken from the creature back at it. (Physical)400 / 600 / 2,000 charm pointsProc chance: 5% / 10% / 11%
PoisonPoisonMajorOffensiveChance on hit to deal extra earth damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Earth)240 / 360 / 1,200 charm pointsProc chance: 15% / 30% / 45%
Savage BlowSavage BlowMajorOffensiveAdds critical extra damage to attacks against the creature.800 / 1,200 / 4,000 charm pointsBonus: 20% / 40% / 44%
Vampiric EmbraceVampiric EmbraceMinorPassiveAdds life leech to attacks against the creature.100 / 150 / 225 echoesBonus: 1.6% / 2.4% / 3.2%
Void InversionVoid InversionMinorPassiveChance to gain mana instead of losing it when the creature drains your mana.100 / 150 / 225 echoesProc chance: 20% / 30% / 40%
Void's CallVoid's CallMinorPassiveAdds mana leech to attacks against the creature.100 / 150 / 225 echoesBonus: 0.8% / 1.2% / 1.6%
WoundWoundMajorOffensiveChance on hit to deal extra physical damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Physical)240 / 360 / 1,200 charm pointsProc chance: 15% / 30% / 45%
ZapZapMajorOffensiveChance on hit to deal extra energy damage equal to 5% of the creature's maximum hit points, capped at twice your level. (Energy)320 / 480 / 1,600 charm pointsProc chance: 15% / 30% / 45%