
Bestiary · 




Guzzlemaw
Hit points6,400Experience6,050Armor74Mitigation2.31Charm points50
Magical
Damage taken by element
Physical95%
Fire90%
Earth80%
Energy85%
Ice95%
Holy105%
Death90%
Life Drain100%
100% is neutral. Below 100% the creature resists that element; above 100% it is weak to it; 0% is immune.
Bestiary and charms
- First unlock
- 100 kills
- Second unlock
- 1,000 kills
- Final unlock
- 2,500 kills
- Reward
- 50 Charm points
Divine Wrath105% damage effectiveness
Freeze95% damage effectiveness
Wound95% damage effectiveness
Melee attack
- Damage
- 0–550
Attacks · 4
| Type | Damage | Chance | Interval | Scope | Origin |
|---|---|---|---|---|---|
| Earth | 350–700 | 10% | 2s | Area | Caster |
| Life Drain | 0–630 | 10% | 2s | Area | Caster |
| Physical | 280–350 | 20% | 2s | Area | Target |
| Life Drain | 455–560 | 10% | 2s | Area | Caster |
Defenses · 1
| Effect | Chance | Interval |
|---|---|---|
| Heal 250–425 | 20% | 2s |
Loot · 26
- Gold coins
- 0–100
Loot is grouped by the same rarity bands the in-game Bestiary uses.