
Bestiary · 




War Golem
Hit points4,300Experience2,680Armor35Mitigation1.87Charm points25
ConstructSees invisible
Damage taken by element
Physical90%
Fire85%
Earth50%
Energy95%
Ice70%
Holy50%
Death80%
Life Drain100%
100% is neutral. Below 100% the creature resists that element; above 100% it is weak to it; 0% is immune.
Bestiary and charms
- First unlock
- 50 kills
- Second unlock
- 500 kills
- Final unlock
- 1,000 kills
- Reward
- 25 Charm points
Zap95% damage effectiveness
Wound90% damage effectiveness
Enflame85% damage effectiveness
Melee attack
- Damage
- 0–478
Attacks · 3
| Type | Damage | Chance | Interval | Scope | Origin |
|---|---|---|---|---|---|
| Energy | 165–220 | 25% | 2s | Single target | Target |
| Physical | — | 8% | 2s | Area | Target |
| Energy | + 200 damage over time | 10% | 2s | Single target | Target |
Defenses · 2
| Effect | Chance | Interval |
|---|---|---|
| Heal 200–250 | 15% | 2s |
| +160 speed (5s) | 15% | 2s |
Loot · 22
- Gold coins
- 0–264
Loot is grouped by the same rarity bands the in-game Bestiary uses.
Found in hunts · 1
Voices
“Azerus barada nikto!”“Klonk klonk klonk”“Engaging Enemy!”“Threat level processed.”“Charging weapon systems!”“Auto repair in progress.”“The battle is joined!”“Termination initialized!”“Rrrtttarrrttarrrtta”“Eliminated”