Sistemas
Wheel of Destiny
A Wheel of Destiny tem quatro domínios. Encher fatias de um domínio soma pontos nele; com 250 / 500 / 1.000 pontos no domínio a revelation dele abre nos estágios I / II / III, e cada estágio aberto dá +4 / 9 / 20 de dano e cura. Augments melhoram uma magia: uma fatia cheia dá o estágio I, as duas fatias dão I + II.
Revelations (uma por domínio)
Avatar of Steel
I · 250This spell transforms yourself into a powerful avatar for 15 seconds.
While in this form, you benefit from 5% damage reduction and all your attacks are critical hits with 5% critical extra damage.
Cooldown: 10 minutes
While in this form, you benefit from 5% damage reduction and all your attacks are critical hits with 5% critical extra damage.
Cooldown: 10 minutes
II · 500This spell transforms yourself into a powerful avatar for 15 seconds.
While in this form, you benefit from 10% damage reduction and all your attacks are critical hits with 10% critical extra damage.
Cooldown: 6 minutes
While in this form, you benefit from 10% damage reduction and all your attacks are critical hits with 10% critical extra damage.
Cooldown: 6 minutes
III · 1.000This spell transforms yourself into a powerful avatar for 15 seconds.
While in this form, you benefit from 15% damage reduction and all your attacks are critical hits with 15% critical extra damage.
Cooldown: 3 minutes
While in this form, you benefit from 15% damage reduction and all your attacks are critical hits with 15% critical extra damage.
Cooldown: 3 minutes
Combat Mastery
I · 250You take less damage the lower your life is: 1% reduced damage taken per 14% missing hit points. This bonus is doubled while wielding a shield.
You deal more damage the lower your target's life is: 1% increased damage per 14% missing hit points of the target. This bonus is doubled while wielding a two-handed weapon.
You deal more damage the lower your target's life is: 1% increased damage per 14% missing hit points of the target. This bonus is doubled while wielding a two-handed weapon.
II · 500You take less damage the lower your life is: 1% reduced damage taken per 12% missing hit points. This bonus is doubled while wielding a shield.
You deal more damage the lower your target's life is: 1% increased damage per 12% missing hit points of the target. This bonus is doubled while wielding a two-handed weapon.
You deal more damage the lower your target's life is: 1% increased damage per 12% missing hit points of the target. This bonus is doubled while wielding a two-handed weapon.
III · 1.000You take less damage the lower your life is: 1% reduced damage taken per 10% missing hit points. This bonus is doubled while wielding a shield.
You deal more damage the lower your target's life is: 1% increased damage per 10% missing hit points of the target. This bonus is doubled while wielding a two-handed weapon.
You deal more damage the lower your target's life is: 1% increased damage per 10% missing hit points of the target. This bonus is doubled while wielding a two-handed weapon.
Gift of Life
I · 250If an attack were to kill you, but the overkill damage amounts to less than 20% of your maximum hit points, you will heal yourself for 20% of your maximum hit points. Only after that is the damage applied.
In addition, all your spell cooldowns are reduced by 60 seconds, and 20% of your maximum mana is restored.
Cooldown: 30 hours (only reduced while hunting).
In addition, all your spell cooldowns are reduced by 60 seconds, and 20% of your maximum mana is restored.
Cooldown: 30 hours (only reduced while hunting).
II · 500If an attack were to kill you, but the overkill damage amounts to less than 25% of your maximum hit points, you will heal yourself for 25% of your maximum hit points. Only after that is the damage applied.
In addition, all your spell cooldowns are reduced by 60 seconds, and 25% of your maximum mana is restored.
Cooldown: 20 hours (only reduced while hunting).
In addition, all your spell cooldowns are reduced by 60 seconds, and 25% of your maximum mana is restored.
Cooldown: 20 hours (only reduced while hunting).
III · 1.000If an attack were to kill you, but the overkill damage amounts to less than 30% of your maximum hit points, you will heal yourself for 30% of your maximum hit points. Only after that is the damage applied.
In addition, all your spell cooldowns are reduced by 60 seconds, and 30% of your maximum mana is restored.
Cooldown: 10 hours (only reduced while hunting).
In addition, all your spell cooldowns are reduced by 60 seconds, and 30% of your maximum mana is restored.
Cooldown: 10 hours (only reduced while hunting).
Executioner's Throw
I · 250This spell throws your weapon on your target and jumps on 2 nearby enemies. Deals 100% additional damage to targets with less than 30% of their hit points.
Cooldown: 18 seconds
Mana cost: 225.
Cooldown: 18 seconds
Mana cost: 225.
II · 500This spell throws your weapon on your target and jumps on 3 nearby enemies. Deals 125% additional damage to targets with less than 30% of their hit points.
Cooldown: 14 seconds
Mana cost: 225.
Cooldown: 14 seconds
Mana cost: 225.
III · 1.000This spell throws your weapon on your target and jumps on 4 nearby enemies. Deals 150% additional damage to targets with less than 30% of their hit points.
Cooldown: 10 seconds
Mana cost: 225.
Cooldown: 10 seconds
Mana cost: 225.
Magias com augment
| Magias | Estágio I | Estágio II |
|---|---|---|
Front Sweep | +40% Base Damage | Expanded Shape |
Fierce Berserk | -30 Mana Cost | +10% Base Damage |
Shield Slam | Adds 15% life leech to this spell | -25% damage from the next hostile auto attack |
| Intense Wound Cleansing | +125% Base Healing | -60s Cooldown |
Groundshaker | -2s Cooldown | +12.5% Base Damage |
Convictions únicas
battle healingHealing Spells have 10% increased healing. This bonus is doubled when wearing a shield.
battle instinctGain +6 shielding and +1 sword/axe/club fighting when 5 creatures are on adjacent squares. For each additional creature, up to a maximum of 8, you get +6 shielding and +1 sword/axe/club fighting more.



