Sistemas
Wheel of Destiny
A Wheel of Destiny tem quatro domínios. Encher fatias de um domínio soma pontos nele; com 250 / 500 / 1.000 pontos no domínio a revelation dele abre nos estágios I / II / III, e cada estágio aberto dá +4 / 9 / 20 de dano e cura. Augments melhoram uma magia: uma fatia cheia dá o estágio I, as duas fatias dão I + II.
Revelations (uma por domínio)
Avatar of Balance
I · 250This spell transforms yourself into a powerful avatar for 15 seconds.
While in this form, you benefit from 5% damage reduction and all your attacks are critical hits with 5% critical extra damage.
Cooldown: 10 minutes
While in this form, you benefit from 5% damage reduction and all your attacks are critical hits with 5% critical extra damage.
Cooldown: 10 minutes
II · 500This spell transforms yourself into a powerful avatar for 15 seconds.
While in this form, you benefit from 10% damage reduction and all your attacks are critical hits with 10% critical extra damage.
Cooldown: 6 minutes
While in this form, you benefit from 10% damage reduction and all your attacks are critical hits with 10% critical extra damage.
Cooldown: 6 minutes
III · 1.000This spell transforms yourself into a powerful avatar for 15 seconds.
While in this form, you benefit from 15% damage reduction and all your attacks are critical hits with 15% critical extra damage.
Cooldown: 3 minutes
While in this form, you benefit from 15% damage reduction and all your attacks are critical hits with 15% critical extra damage.
Cooldown: 3 minutes
Ascetic
I · 250Increases the Harmony base bonus by 1% and your auto attacks deal additional damage equal to 100% of your mantra.
Not affected by Serene.
Not affected by Serene.
II · 500Increases the Harmony base bonus by 2% and your auto attacks deal additional damage equal to 200% of your mantra.
Not affected by Serene.
Not affected by Serene.
III · 1.000Increases the Harmony base bonus by 3% and your auto attacks deal additional damage equal to 300% of your mantra.
Not affected by Serene.
Not affected by Serene.
Gift of Life
I · 250If an attack were to kill you, but the overkill damage amounts to less than 20% of your maximum hit points, you will heal yourself for 20% of your maximum hit points. Only after that is the damage applied.
In addition, all your spell cooldowns are reduced by 60 seconds, and 20% of your maximum mana is restored.
Cooldown: 30 hours (only reduced while hunting).
In addition, all your spell cooldowns are reduced by 60 seconds, and 20% of your maximum mana is restored.
Cooldown: 30 hours (only reduced while hunting).
II · 500If an attack were to kill you, but the overkill damage amounts to less than 25% of your maximum hit points, you will heal yourself for 25% of your maximum hit points. Only after that is the damage applied.
In addition, all your spell cooldowns are reduced by 60 seconds, and 25% of your maximum mana is restored.
Cooldown: 20 hours (only reduced while hunting).
In addition, all your spell cooldowns are reduced by 60 seconds, and 25% of your maximum mana is restored.
Cooldown: 20 hours (only reduced while hunting).
III · 1.000If an attack were to kill you, but the overkill damage amounts to less than 30% of your maximum hit points, you will heal yourself for 30% of your maximum hit points. Only after that is the damage applied.
In addition, all your spell cooldowns are reduced by 60 seconds, and 30% of your maximum mana is restored.
Cooldown: 10 hours (only reduced while hunting).
In addition, all your spell cooldowns are reduced by 60 seconds, and 30% of your maximum mana is restored.
Cooldown: 10 hours (only reduced while hunting).
Spiritual Outburst
I · 250A powerful spell that consumes Harmony, releasing a massive attack that chains to 7 additional enemies.
When used with full Harmony, it repeats after 1 second for 37.5% of its original damage.
Cooldown: 24 seconds
When used with full Harmony, it repeats after 1 second for 37.5% of its original damage.
Cooldown: 24 seconds
II · 500A powerful spell that consumes Harmony, releasing a massive attack that chains to 7 additional enemies.
When used with full Harmony, it repeats after 1 second for 50% of its original damage.
Cooldown: 20 seconds
When used with full Harmony, it repeats after 1 second for 50% of its original damage.
Cooldown: 20 seconds
III · 1.000A powerful spell that consumes Harmony, releasing a massive attack that chains to 7 additional enemies.
When used with full Harmony, it repeats after 1 second for 62.5% of its original damage.
Cooldown: 16 seconds
When used with full Harmony, it repeats after 1 second for 62.5% of its original damage.
Cooldown: 16 seconds
Magias com augment
| Magias | Estágio I | Estágio II |
|---|---|---|
Chained Penance | Jumps to +1 additional target | +18% Base Damage |
Thousand Fist Blows | Adds 40% critical extra damage for this spell. | -4s Cooldown |
Mass Spirit Mend | +8% Base Healing | -4s Cooldown |
Flurry of Blows | Range increased by 1 | +15% Base Damage |
Mystic Repulse | -4s Cooldown | +60% Base Damage |
Convictions únicas
sanctuaryYour damage and healing with attacks, spells and runes is increased by 10% when hitting adjacent targets. | Additionaly consuming Harmony creates a field lasting 5 seconds, increasing your damage and healing done by 2% for each Harmony consumed.
guiding presenceGain an aura that shares your mantra with members of your group and increases your passive party bonuses by 33%.




