
Bestiary · 




Juvenile Bashmu
Hit points7,500Experience4,500Armor75Charm points50
Magical
Damage taken by element
Physical100%
Fire100%
Earth95%
Energy95%
Ice110%
Holy120%
Death95%
Life Drain100%
100% is neutral. Below 100% the creature resists that element; above 100% it is weak to it; 0% is immune.
Bestiary and charms
- First unlock
- 100 kills
- Second unlock
- 1,000 kills
- Final unlock
- 2,500 kills
- Reward
- 50 Charm points
Divine Wrath120% damage effectiveness
Freeze110% damage effectiveness
Enflame100% damage effectiveness
Melee attack
- Damage
- 0–400
Attacks · 3
| Type | Damage | Chance | Interval | Scope | Origin |
|---|---|---|---|---|---|
| Energy | 300–400 | 50% | 2s | Area | Caster |
| Energy | 400–500 | 40% | 2s | Area | Caster |
| Earth | 400–500 | 20% | 2s | Single target | Target |
Defenses · 1
| Effect | Chance | Interval |
|---|---|---|
| Heal 100–150 | 20% | 2s |
Loot · 25
- Gold coins
- 0–1,900
Loot is grouped by the same rarity bands the in-game Bestiary uses.