Femurpedia
▶ Play now
‹ Back
Juvenile Bashmu
Bestiary ·

Juvenile Bashmu

Hit points7,500Experience4,500Armor75Charm points50
Magical

Damage taken by element

Physical100%
Fire100%
Earth95%
Energy95%
Ice110%
Holy120%
Death95%
Life Drain100%

100% is neutral. Below 100% the creature resists that element; above 100% it is weak to it; 0% is immune.

Bestiary and charms

First unlock
100 kills
Second unlock
1,000 kills
Final unlock
2,500 kills
Reward
50 Charm points
Divine WrathDivine Wrath
120% damage effectiveness
FreezeFreeze
110% damage effectiveness
EnflameEnflame
100% damage effectiveness

Melee attack

Damage
0–400

Attacks · 3

TypeDamageChanceIntervalScopeOrigin
Energy300–40050%2sAreaCaster
Energy400–50040%2sAreaCaster
Earth400–50020%2sSingle targetTarget

Defenses · 1

EffectChanceInterval
Heal 100–15020%2s

Loot · 25

Gold coins
0–1,900
CommonGreat Spirit Potion1-2Ultimate Health Potion1-4
UncommonBlue Crystal ShardBashmu TongueBashmu FeatherGreen Crystal ShardCyan Crystal Fragment
Semi-RareViolet GemLightning LegsYellow GemRed GemLightning PendantDiamond SceptreViolet Crystal ShardWar HammerBashmu FangGreen GemAmber StaffDragonbone StaffLightning Boots
RareCrystal MacePair Of Iron FistsChaos MaceSpellweaver's RobeSkull Staff

Loot is grouped by the same rarity bands the in-game Bestiary uses.

Found in hunts · 1

Bashmu Issavi