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Bosses

The daily boss rotation, party bosses, enrage, boss slots and the boosted boss.

Daily solo bosses

Boss fights need Premium. Every day each character gets 5 random bosses and can defeat 4 of them, each boss once a day; the rotation resets at 08:00 UTC. Each boss has a minimum level. A fight lasts at most 20 minutes.

  • Reroll: swaps one boss of your rotation for another you haven’t faced today, for 1,000 gold × level (between 1,000 and 1,600,000). It isn’t allowed after your daily kills are used or while you hunt.
  • Enrage: the longer the fight, the more often the boss attacks — 8 min (+40%), 10 min (+80%), 15 min (+150%). You get a warning 60 s before each step.
  • Solo bosses have much less health and damage than their party versions, and their item drop chance is ×1 (×0.7 in a party). Gold and experience are not reduced.

Party bosses

Each party member brings bosses of weights 1 to 5. The leader builds the party’s rotation within a budget of 20 points, without repeats; every member then confirms, and the party is locked together until the daily reset. A party reroll costs 1.5× the solo price, keeps the same weight and is paid by the member who owns the boss. The boss appears after 10 s of positioning. A party arena with a single fighter counts as solo.

Boss slots

Up to 2 boss slots: the first unlocks the first time any boss reaches Prowess, the second at 1,500 boss points. A slotted boss gives a bonus of extra loot rolls — every 100% is one guaranteed extra roll and the rest is the chance of one more. The bonus starts at 25%, grows with your boss points and gets a further boost when that boss is at Mastery. Removing or replacing a slotted boss costs gold.

Boss points02505001,2502,0003,000
Slot bonus25%50%62%100%113%122%

The boosted boss

Every day one Archfoe boss is boosted for everyone (not repeated within 10 days): it drops +250% loot and each kill counts as 3 Bosstiary kills. It still has to show up in your rotation. Kills and Bosstiary stages are explained in Bestiary & Charms.