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Death & blessings

What you lose when you die, and how blessings protect you.

What you lose

Dying in a hunt costs experience and skills, and can cost items. Your blessings (plus the Bless charm against the creature that killed you) reduce the experience and skill loss, up to 90% — reached with 7 blessings. The loss is then multiplied by the server death rate (×1). There is no cap on levels lost.

Each equipped item rolls separately; the backpack is one roll for the whole bag (gold is never lost, and untradable items are kept). Characters up to level 8 never lose items.

Blessings01234567
XP & skill protection0%13%26%39%51%64%77%90%
Chance to lose each equipped item10%7%4.5%2.5%1%0%0%0%
Chance to lose the whole backpack100%80%60%40%20%0%0%0%

How much experience

Experience lost by a character who has just reached the level:

LevelNo blessingsWith 7 blessings
209,880 XP (≈ 0.57 lv)988 XP (≈ 0.06 lv)
50112,900 XP (≈ 0.96 lv)11,290 XP (≈ 0.1 lv)
100713,100 XP (≈ 1.47 lv)71,310 XP (≈ 0.15 lv)
2004,876,000 XP (≈ 2.47 lv)487,600 XP (≈ 0.25 lv)
30015,488,900 XP (≈ 3.48 lv)1,548,890 XP (≈ 0.35 lv)
50068,064,700 XP (≈ 5.48 lv)6,806,470 XP (≈ 0.55 lv)

Amulet of Loss

An equipped Amulet of Loss protects all your equipment and your backpack. It is used up when you die, even if nothing would have dropped, and it does not protect experience or skills.

Blessings

Blessings are bought with gold (the price grows with your level; the enhanced ones cost more) or with Femur Coins in the store, and all of them are used up when you die in a hunt. What counts is what you had at the moment of death — buying blessings afterwards doesn’t help. Gold prices at a few levels:

BlessingTypeLv 20Lv 50Lv 100Lv 200Lv 400
The Wisdom of SolitudeRegular2,0006,00016,00026,00041,000
The Spark of the PhoenixRegular2,0006,00016,00026,00041,000
The Fire of the SunsRegular2,0006,00016,00026,00041,000
The Spiritual ShieldingRegular2,0006,00016,00026,00041,000
The Embrace of TibiaRegular2,0006,00016,00026,00041,000
Heart of the MountainEnhanced2,6007,80020,80033,80053,300
Blood of the MountainEnhanced2,6007,80020,80033,80053,300

Parties and City War

In a normal party hunt, one member dying ends the hunt for everyone. In boss fights, raids and quest rooms only that member leaves. In a City War battle, dying only costs time out of the fight — no experience, skill or item loss, and blessings are not used up.