Earning mastery
Each weapon has its own mastery track per character, kept even when you unequip it. You earn 10 mastery XP for every combat turn (2 s) in which you fight with the weapon in hand — attacking (misses count) or casting.
| Level | Total mastery XP | Combat time |
|---|---|---|
| 1 | 1,250 | ≈ 4 min |
| 2 | 21,250 | ≈ 1.2 h |
| 3 | 101,250 | ≈ 5.6 h |
| 4 | 401,250 | ≈ 22.3 h |
| 5 | 1,901,250 | ≈ 4 days |
| 6 | 7,901,250 | ≈ 18 days |
| 7 | 27,901,250 | ≈ 65 days |
| 8 | 67,901,250 | ≈ 157 days |
| 9 | 127,901,250 | ≈ 296 days |
Perks
Each mastery level unlocks a perk tier (most weapons have 3 to 7); a tier offers one or more perks to choose from — see the Weapon mastery section on each weapon’s page. An unchosen tier uses its first option. Choosing, changing and resetting perks is free. Perks only apply while that weapon is in your hand; a perk that names a spell only affects that spell.