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Systems

Wheel of Destiny

Revelations, augments and convictions of each vocation.

The Wheel of Destiny has four domains. Filling slices of a domain adds points to it; at 250 / 500 / 1,000 domain points its revelation opens at stages I / II / III, and each opened stage gives +4 / 9 / 20 damage and healing. Augments improve one spell: one full slice gives stage I, both slices give I + II.

Revelations (one per domain)

Avatar of Balance

I · 250This spell transforms yourself into a powerful avatar for 15 seconds.
While in this form, you benefit from 5% damage reduction and all your attacks are critical hits with 5% critical extra damage.
Cooldown: 10 minutes
II · 500This spell transforms yourself into a powerful avatar for 15 seconds.
While in this form, you benefit from 10% damage reduction and all your attacks are critical hits with 10% critical extra damage.
Cooldown: 6 minutes
III · 1,000This spell transforms yourself into a powerful avatar for 15 seconds.
While in this form, you benefit from 15% damage reduction and all your attacks are critical hits with 15% critical extra damage.
Cooldown: 3 minutes

Ascetic

I · 250Increases the Harmony base bonus by 1% and your auto attacks deal additional damage equal to 100% of your mantra.
Not affected by Serene.
II · 500Increases the Harmony base bonus by 2% and your auto attacks deal additional damage equal to 200% of your mantra.
Not affected by Serene.
III · 1,000Increases the Harmony base bonus by 3% and your auto attacks deal additional damage equal to 300% of your mantra.
Not affected by Serene.

Gift of Life

I · 250If an attack were to kill you, but the overkill damage amounts to less than 20% of your maximum hit points, you will heal yourself for 20% of your maximum hit points. Only after that is the damage applied.
In addition, all your spell cooldowns are reduced by 60 seconds, and 20% of your maximum mana is restored.
Cooldown: 30 hours (only reduced while hunting).
II · 500If an attack were to kill you, but the overkill damage amounts to less than 25% of your maximum hit points, you will heal yourself for 25% of your maximum hit points. Only after that is the damage applied.
In addition, all your spell cooldowns are reduced by 60 seconds, and 25% of your maximum mana is restored.
Cooldown: 20 hours (only reduced while hunting).
III · 1,000If an attack were to kill you, but the overkill damage amounts to less than 30% of your maximum hit points, you will heal yourself for 30% of your maximum hit points. Only after that is the damage applied.
In addition, all your spell cooldowns are reduced by 60 seconds, and 30% of your maximum mana is restored.
Cooldown: 10 hours (only reduced while hunting).

Spiritual Outburst

I · 250A powerful spell that consumes Harmony, releasing a massive attack that chains to 7 additional enemies.
When used with full Harmony, it repeats after 1 second for 37.5% of its original damage.
Cooldown: 24 seconds
II · 500A powerful spell that consumes Harmony, releasing a massive attack that chains to 7 additional enemies.
When used with full Harmony, it repeats after 1 second for 50% of its original damage.
Cooldown: 20 seconds
III · 1,000A powerful spell that consumes Harmony, releasing a massive attack that chains to 7 additional enemies.
When used with full Harmony, it repeats after 1 second for 62.5% of its original damage.
Cooldown: 16 seconds

Augmented spells

SpellsStage IStage II
Chained PenanceChained PenanceJumps to +1 additional target+18% Base Damage
Thousand Fist BlowsThousand Fist BlowsAdds 40% critical extra damage for this spell.-4s Cooldown
Mass Spirit MendMass Spirit Mend+8% Base Healing-4s Cooldown
Flurry of BlowsFlurry of BlowsRange increased by 1+15% Base Damage
Mystic RepulseMystic Repulse-4s Cooldown+60% Base Damage

Unique convictions

sanctuaryYour damage and healing with attacks, spells and runes is increased by 10% when hitting adjacent targets. | Additionaly consuming Harmony creates a field lasting 5 seconds, increasing your damage and healing done by 2% for each Harmony consumed.
guiding presenceGain an aura that shares your mantra with members of your group and increases your passive party bonuses by 33%.